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Shadow Gambit
Project Info
My role
For Shadow Gambit I was a major contributor of the game's VFX and tech stack, worked on low-level rendering and created our VFX standard shader and the water system based on a Unity plugin. Additionally, I created lots of player, environment, cutscene and UI VFX as well as Houdini Engine tools for workflow improvement.
BGM: Fesliyan Studios
Software used

Metascore 85
Generally Favorable

Bestest Best
Rock Paper Shotgun

IGN
Amazing, Editor's Choice
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