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Lacuna
Project Info
My role
I assisted the young team with a lot of knowledge about rendering, perfomance and other technical aspects of the Unity engine. I also created the custom 2D lighting tech based on Unity's URP 2D Renderer to support the unique pixel style. Finally, I also created most of the effects in the game, from environment to UI and cinematic.
BGM: Fesliyan Studios
Software used
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