top of page
My team's first big title that we started developing during our 3-years period of game design study.
A Co-op Jump&Run where you can shift sizes between the two characters, with both players being able to trigger the size shift for both characters.
A couch platformer meant for two players but also playable solo.
For Shift Happens a lot of my work included coordinating the Art department's workflow pipeline and problem solving for our first big title. I also created a universal shader for our low-poly environment to let our style decision shine.
Later in the production I also built a couple of level environments, created our low-poly water shader and did a couple of environmental assets, especially animated ones and those related to VFX.