Monster Maker

A mobile game intended to work with a real-world experimentation kit to teach children about everday physical properties of our universe. Developed with a young player base in mind, hatch and grow your monsters while they change their appearance and their surroundings based on the physical values you measured earlier.

Adorable design and lots of different monsters to collect.

Release Date

August 2018

Platforms

Weblinks

PlayStore.png

Project Info

My role

For Monster Maker I did all of the VFX work and was mainly responsible for the overall look and feel of the visuals. For this I created custom stylized shaders, the spaceship environment and associated assets, animations and track shots.

Software used

© 2020 by Simon Kratz