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A mobile game intended to work with a real-world experimentation kit to teach children about everday physical properties of our universe. Developed with a young player base in mind, hatch and grow your monsters while they change their appearance and their surroundings based on the physical values you measured earlier.
Adorable design and lots of different monsters to collect.
For Monster Maker I did all of the VFX work and was mainly responsible for the overall look and feel of the visuals. For this I created custom stylized shaders, the spaceship environment and associated assets, animations and track shots.